GLSL noise function on devices with no high precision fragment shader (stackoverflow.com)stack
9 points by Bastl in stackoverflow.com · 11y ago · stack
I'm looking for a noise function which is working on a none highp fragment shader. What I have tried: //http://stackoverflow.com/questions/4200224/random-noise-functions-for-glsl float snoise(vec2 co) { return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453); } //http:/…